钢铁雄心4文件修改兵模方法分享

钢铁雄心4新玩家对兵模的更改不熟悉,其实利用文件修改兵模方法很简单,小编就来分享这个方法,快来看看吧

软件名称:
钢铁雄心4中文 免安装正式版
软件大小:
969.9MB
更新时间:
2016-06-07

软件名称:
钢铁雄心4汉化补丁 v2.0 3DM轩辕汉化组版
软件大小:
32.3MB
更新时间:
2016-06-12

软件名称:
钢铁雄心4未加密补丁/最新0号升级档DLC集合包
软件大小:
2.41MB
更新时间:
2016-06-07

钢铁雄心4文件修改兵模方法分享

钢铁雄心4新玩家对兵模的更改不熟悉,其实利用文件修改兵模方法很简单,小编就来分享这个方法,快来看看吧。

gfx entities 文件夹下 units_infantry文本 这是步兵 打开 以德国为例子 搜索GER entity = {

clone = "infantry_rifle_entity"

name = "GER_infantry_entity"

pdxmesh = "GER_infantry_rifle_mesh"

attach = { name = "rifle1" Right_Hand_node = "GER_infantry_weapon_rifle_right_entity" }

attach = { name = "rifle2" Left_Hand_node = "GER_infantry_weapon_rifle_left_entity" }

attach = { name = "rifle3" mid_back_node = "GER_infantry_weapon_rifle_long_idle_entity" }

attach = { name = "rifle4" Root_node_2 = "GER_infantry_weapon_rifle_right_entity" }

attach = { name = "lighter" Right_Hand_node_4 = "lighter_entity" }

attach = { name = "cigarette1" Right_Hand_node_2 = "cigarette_entity" }

attach = { name = "cigarette_package1" Right_Hand_node_3 = "cigarette_package_entity" }

attach = { name = "cigarette_package2" Left_Hand_node_2 = "cigarette_package_entity" }

attach = { name = "cigarette2" Root_node_1 = "cigarette_entity" }

#attach = { name = "sandbag" Root_node_1 = "sandbag_entity" }

state = {

name = "death" animation = "death"

event = { time = 0 node="head" particle = "blood_particle" keep_particle = yes }

}

}

name = "GER_infantry_entity" 改成 name = "XXX_infantry_entity" XXX对应你要改的国家的代号 OK了

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